30 lines
1.1 KiB
Ucode
30 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ActorFactoryFogVolumeConstantDensityInfo extends ActorFactory
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config(Editor)
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native(FogVolume);
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cpptext
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{
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/**
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* If the ActorFactory thinks it could create an Actor with the current settings.
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* Used to determine if we should add to context menu for example.
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*
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* @param OutErrorMsg Receives localized error string name if returning FALSE.
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* @param bFromAssetOnly If true, the actor factory will check that a valid asset has been assigned from selection. If the factory always requires an asset to be selected, this param does not matter
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*/
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virtual UBOOL CanCreateActor( FString& OutErrorMsg, UBOOL bFromAssetOnly );
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virtual AActor* CreateActor( const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData );
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virtual void AutoFillFields(class USelection* Selection);
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}
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var MaterialInterface SelectedMaterial;
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var bool bNothingSelected;
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defaultproperties
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{
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MenuName="Add FogVolumeConstantDensityInfo"
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NewActorClass=class'Engine.FogVolumeConstantDensityInfo'
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}
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