43 lines
1.5 KiB
Ucode
43 lines
1.5 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* This is a simple thumbnail label renderer that lists the object name
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* and the amount of memory used by the object. It is an example of how
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* you can use a different thumbnail label for different information
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*/
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class MemCountThumbnailLabelRenderer extends ThumbnailLabelRenderer
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native;
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/**
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* An aggregated thumbnail label renderer component. Used when appending the
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* memory usage information to an existing label renderer's list.
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*/
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var ThumbnailLabelRenderer AggregatedLabelRenderer;
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cpptext
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{
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protected:
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/**
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* Adds the name of the object and the amount of memory used to the array
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*
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* @param Object the object to build the labels for
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* @param OutLabels the array that is added to
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*/
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void BuildLabelList(UObject* Object, const ThumbnailOptions& InOptions, TArray<FString>& OutLabels);
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public:
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/**
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* Calculates the size the thumbnail labels will be for the specified font.
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* Doesn't serialize the object so that it's faster
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*
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* @param Object the object the thumbnail is of
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* @param Font the font object to render with
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* @param RI the render interface to use for getting the size
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* @param OutWidth the var that gets the width of the labels
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* @param OutHeight the var that gets the height
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*/
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virtual void GetThumbnailLabelSize(UObject* Object,UFont* Font,
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FCanvas* Canvas, const ThumbnailOptions& InOptions, DWORD& OutWidth,
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DWORD& OutHeight);
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}
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