16 lines
338 B
Ucode
16 lines
338 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialEditorMeshComponent extends StaticMeshComponent
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native;
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cpptext
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{
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protected:
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// ActorComponent interface.
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virtual void Attach();
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virtual void Detach( UBOOL bWillReattach = FALSE );
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}
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var transient native const pointer MaterialEditor;
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