20 lines
587 B
Ucode
20 lines
587 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/** Container class for LightingChannelContainer, so they can be edited in an editor property window. */
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class LightingChannelsObject extends Object
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native
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hidecategories(Object);
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/** The edited lighting channels. */
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var() const LightingChannelContainer LightingChannels;
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defaultproperties
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{
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`if(`__TW_LIGHTING_MODIFICATIONS_) // Custom lighting channel implementation
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LightingChannels=(bInitialized=TRUE,Indoor=TRUE,Outdoor=TRUE)
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`else
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LightingChannels=(bInitialized=TRUE,BSP=TRUE)
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`endif
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}
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