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KF2-Dev-Scripts/UnrealEd/Classes/CylinderBuilder.uc
2020-12-13 18:01:13 +03:00

85 lines
2.0 KiB
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// CylinderBuilder: Builds a 3D cylinder brush.
//=============================================================================
class CylinderBuilder
extends BrushBuilder;
var() float Z <ClampMin=0.000001>;
var() float OuterRadius <ClampMin=0.000001>;
var() float InnerRadius;
var() int Sides <ClampMin=3>;
var() name GroupName;
var() bool AlignToSide, Hollow;
function BuildCylinder( int Direction, bool InAlignToSide, int InSides, float InZ, float Radius )
{
local int n,i,j,Ofs;
n = GetVertexCount();
if( InAlignToSide )
{
Radius /= cos(pi/InSides);
Ofs = 1;
}
// Vertices.
for( i=0; i<InSides; i++ )
for( j=-1; j<2; j+=2 )
Vertex3f( Radius*sin((2*i+Ofs)*pi/InSides), Radius*cos((2*i+Ofs)*pi/InSides), j*InZ/2 );
// Polys.
for( i=0; i<InSides; i++ )
Poly4i( Direction, n+i*2, n+i*2+1, n+((i*2+3)%(2*InSides)), n+((i*2+2)%(2*InSides)), 'Wall' );
}
event bool Build()
{
local int i,j;
if( Sides<3 )
return BadParameters();
if( Z<=0 || OuterRadius<=0 )
return BadParameters();
if( Hollow && (InnerRadius<=0 || InnerRadius>=OuterRadius) )
return BadParameters();
BeginBrush( false, GroupName );
BuildCylinder( +1, AlignToSide, Sides, Z, OuterRadius );
if( Hollow )
{
BuildCylinder( -1, AlignToSide, Sides, Z, InnerRadius );
for( j=-1; j<2; j+=2 )
for( i=0; i<Sides; i++ )
Poly4i( j, i*2+(1-j)/2, ((i+1)%Sides)*2+(1-j)/2, ((i+1)%Sides)*2+(1-j)/2+Sides*2, i*2+(1-j)/2+Sides*2, 'Cap' );
}
else
{
for( j=-1; j<2; j+=2 )
{
PolyBegin( j, 'Cap' );
for( i=0; i<Sides; i++ )
Polyi( i*2+(1-j)/2 );
PolyEnd();
}
}
return EndBrush();
}
defaultproperties
{
Z=256
OuterRadius=512
InnerRadius=384
Sides=8
GroupName=Cylinder
AlignToSide=true
Hollow=false
BitmapFilename="Btn_Cylinder"
ToolTip="BrushBuilderName_Cylinder"
}