69 lines
1.9 KiB
Ucode
69 lines
1.9 KiB
Ucode
/**********************************************************************
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Filename : GFxEngine.uc
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Content : GFx Engine class
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Copyright : (c) 2006-2007 Scaleform Corp. All Rights Reserved.
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Portions of the integration code is from Epic Games as identified by Perforce annotations.
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Copyright 2010 Epic Games, Inc. All rights reserved.
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Notes : Since 'ucc' will prefix all class names with 'U'
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there is not conflict with GFx file / class naming.
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Licensees may use this file in accordance with the valid Scaleform
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Commercial License Agreement provided with the software.
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This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
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THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
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**********************************************************************/
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class GFxEngine extends Object
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native;
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struct native GCReference
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{
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var const Object m_object;
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var int m_count;
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var int m_statid;
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};
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/** adding buffer for storing texture references created by ui renderer */
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var private transient array< GCReference > GCReferences;
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var private transient int RefCount;
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cpptext
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{
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UGFxEngine();
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void FinishDestroy();
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void Release();
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#if WITH_GFx
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/** Texture GC Management */
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// Returns true if object reference was added, false otherwise
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UBOOL AddGCReferenceFor( const UObject* const pObjectToBeAdded, INT statid);
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// Returns true if object reference is found (and removed), false otherwise
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UBOOL RemoveGCReferenceFor( const UObject* const pObjectToBeRemoved );
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/**
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* Returns the size of the object/ resource for display to artists/ LDs in the Editor.
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*
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* @return size of resource as to be displayed to artists/ LDs in the Editor.
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*/
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virtual INT GetResourceSize();
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/**
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* Dumps memory information about the GFX system
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*/
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static void DumpGFXMemoryStats(FOutputDevice& Ar);
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#endif // WITH_GFx
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}
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defaultproperties
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{
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RefCount=1
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}
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