63 lines
1.2 KiB
Ucode
63 lines
1.2 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* This class is responsible for retrieving the friends list from the online
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* subsystem and populating the UI with that data.
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*/
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class UIDataProvider_OnlinePlayerDataBase extends UIDataProvider
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native(inherit)
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transient
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abstract;
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/** Holds the player that this provider is getting friends for */
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var int PlayerControllerId;
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cpptext
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{
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/**
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* Provides the data provider with the player they were just bound to
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*
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* @param Player the local player associated with this player settings provider
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*/
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virtual void OnRegister(ULocalPlayer* InPlayer)
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{
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eventOnRegister(InPlayer);
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}
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/**
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* Tells the provider that the player is no longer valid
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*/
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virtual void OnUnregister(void)
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{
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eventOnUnregister();
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}
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}
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/**
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* Binds the player to this provider
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*
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* @param InPlayer the player that is being bound to the provider
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*/
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event OnRegister(LocalPlayer InPlayer)
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{
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if (InPlayer != None)
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{
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PlayerControllerId = InPlayer.ControllerId;
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}
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}
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/**
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* Tells the provider that the player is no longer valid
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*/
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event OnUnregister()
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{
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PlayerControllerId = -1;
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}
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defaultproperties
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{
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PlayerControllerId=-1
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}
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