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KF2-Dev-Scripts/Engine/Classes/SeqVar_RandomFloat.uc
2020-12-13 18:01:13 +03:00

40 lines
643 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqVar_RandomFloat extends SeqVar_Float
native(Sequence);
cpptext
{
virtual FLOAT* GetRef()
{
FloatValue = Min + appFrand() * (Max - Min);
return &FloatValue;
}
virtual FString GetValueStr()
{
return FString::Printf(TEXT("%2.2f..%2.2f"),Min,Max);
}
virtual UBOOL SupportsProperty(UProperty *Property)
{
return FALSE;
}
}
/** Min value for randomness */
var() float Min;
/** Max value for randomness */
var() float Max;
defaultproperties
{
ObjName="Random Float"
ObjCategory="Float"
Min=0.f
Max=1.f
}