40 lines
643 B
Ucode
40 lines
643 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqVar_RandomFloat extends SeqVar_Float
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native(Sequence);
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cpptext
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{
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virtual FLOAT* GetRef()
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{
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FloatValue = Min + appFrand() * (Max - Min);
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return &FloatValue;
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}
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virtual FString GetValueStr()
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{
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return FString::Printf(TEXT("%2.2f..%2.2f"),Min,Max);
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}
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virtual UBOOL SupportsProperty(UProperty *Property)
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{
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return FALSE;
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}
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}
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/** Min value for randomness */
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var() float Min;
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/** Max value for randomness */
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var() float Max;
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defaultproperties
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{
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ObjName="Random Float"
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ObjCategory="Float"
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Min=0.f
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Max=1.f
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}
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