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KF2-Dev-Scripts/Engine/Classes/ParticleModuleSizeScale.uc
2020-12-13 18:01:13 +03:00

47 lines
1.3 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleSizeScale extends ParticleModuleSizeBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The amount the BaseSize should be scaled before being used as the size of the particle.
* The value is retrieved using the RelativeTime of the particle during its update.
* NOTE: this module overrides any size adjustments made prior to this module in that frame.
*/
var() rawdistributionvector SizeScale;
/** Ignored */
var() bool EnableX;
/** Ignored */
var() bool EnableY;
/** Ignored */
var() bool EnableZ;
cpptext
{
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
}
defaultproperties
{
bSpawnModule=false
bUpdateModule=true
EnableX=true
EnableY=true
EnableZ=true
Begin Object Class=DistributionVectorConstant Name=DistributionSizeScale
End Object
SizeScale=(Distribution=DistributionSizeScale)
}