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KF2-Dev-Scripts/Engine/Classes/ParticleModuleMeshRotationRateOverLife.uc
2020-12-13 18:01:13 +03:00

64 lines
2.0 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleMeshRotationRateOverLife extends ParticleModuleRotationRateBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The rotation rate desired.
* The value is retrieved using the RelativeTime of the particle.
*/
var(Rotation) rawdistributionvector RotRate;
/**
* If TRUE, scale the current rotation rate by the value retrieved.
* Otherwise, set the rotation rate to the value retrieved.
*/
var(Rotation) bool bScaleRotRate;
cpptext
{
/**
* Called during the spawning of a particle.
*
* @param Owner The emitter instance that owns the particle.
* @param Offset The offset into the particle payload for this module.
* @param SpawnTime The spawn time of the particle.
*/
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
/**
* Called during the spawning of particles in the emitter instance.
*
* @param Owner The emitter instance that owns the particle.
* @param Offset The offset into the particle payload for this module.
* @param DeltaTime The time slice for this update.
*/
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
/**
* Return TRUE if this module impacts rotation of Mesh emitters
* @return UBOOL TRUE if the module impacts mesh emitter rotation
*/
virtual UBOOL TouchesMeshRotation() const { return TRUE; }
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
Begin Object Class=DistributionVectorConstantCurve Name=DistributionRotRate
End Object
RotRate=(Distribution=DistributionRotRate)
}