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KF2-Dev-Scripts/Engine/Classes/ParticleModuleLocationDirect.uc
2020-12-13 18:01:13 +03:00

63 lines
2.0 KiB
Ucode

/**
* ParticleModuleLocationDirect
*
* Sets the location of particles directly.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleLocationDirect extends ParticleModuleLocationBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The location of the particle at a give time. Retrieved using the particle RelativeTime.
* IMPORTANT: the particle location is set to this value, thereby over-writing any previous module impacts.
*/
var(Location) rawdistributionvector Location;
/**
* An offset to apply to the position retrieved from the Location calculation.
* The offset is retrieved using the EmitterTime.
* The offset will remain constant over the life of the particle.
*/
var(Location) rawdistributionvector LocationOffset;
/**
* Scales the velocity of the object at a given point in the time-line.
*/
var(Location) rawdistributionvector ScaleFactor;
/** Currently unused. */
var(Location) rawdistributionvector Direction;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
virtual UINT RequiredBytes(FParticleEmitterInstance* Owner = NULL);
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
Begin Object Class=DistributionVectorUniform Name=DistributionLocation
End Object
Location=(Distribution=DistributionLocation)
Begin Object Class=DistributionVectorConstant Name=DistributionLocationOffset
Constant=(X=0,Y=0,Z=0)
End Object
LocationOffset=(Distribution=DistributionLocationOffset)
Begin Object Class=DistributionVectorConstant Name=DistributionScaleFactor
Constant=(X=1,Y=1,Z=1)
End Object
ScaleFactor=(Distribution=DistributionScaleFactor)
Begin Object Class=DistributionVectorUniform Name=DistributionDirection
End Object
Direction=(Distribution=DistributionDirection)
}