40 lines
1.5 KiB
Ucode
40 lines
1.5 KiB
Ucode
//-----------------------------------------------------------
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// Particle Module to scale color and alpha over density
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//-----------------------------------------------------------
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class ParticleModuleColorScaleOverDensity extends ParticleModuleColorBase
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native(Particle)
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editinlinenew
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hidecategories(Object);;
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/** The color to apply to the particle, as a function of the particle Density. */
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var(Color) rawdistributionvector ColorScaleOverDensity;
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/** The alpha to apply to the particle, as a function of the particle Density. */
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var(Color) rawdistributionfloat AlphaScaleOverDensity;
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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/**
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* Called when the module is created, this function allows for setting values that make
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* sense for the type of emitter they are being used in.
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*
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* @param Owner The UParticleEmitter that the module is being added to.
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*/
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virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
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}
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DefaultProperties
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{
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bSpawnModule=true
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bUpdateModule=true
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Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorScaleOverDensity
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End Object
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ColorScaleOverDensity=(Distribution=DistributionColorScaleOverDensity)
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Begin Object Class=DistributionFloatConstant Name=DistributionAlphaScaleOverDensity
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End Object
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AlphaScaleOverDensity=(Distribution=DistributionAlphaScaleOverDensity)
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}
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