28 lines
697 B
Ucode
28 lines
697 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PBRuleNodeTransform extends PBRuleNodeBase
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native(ProcBuilding)
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collapsecategories
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hidecategories(Object);
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/** Translation applied to to scope */
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var() DistributionVector Translation;
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/** Rotation (in degrees) applied to to scope */
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var() DistributionVector Rotation;
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/** Scaling applied to to scope */
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var() DistributionVector Scale;
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cpptext
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{
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// PBRuleNodeBase interface
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virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
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}
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defaultproperties
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{
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} |