35 lines
917 B
Ucode
35 lines
917 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PBRuleNodeSize extends PBRuleNodeBase
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native(ProcBuilding)
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collapsecategories
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hidecategories(Object);
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/** Axis to check size of */
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var() EProcBuildingAxis SizeAxis;
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/** If size if less than this, fire < output, otherwise fire >= */
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var() float DecisionSize;
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/** If TRUE, uses the size of the entire building face, rather than just the area passed in to this rule */
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var() bool bUseTopLevelScopeSize;
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cpptext
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{
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// PBRuleNodeBase interface
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virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
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// Editor
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virtual FString GetRuleNodeTitle();
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}
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defaultproperties
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{
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DecisionSize=512.0
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NextRules[0]=(LinkName="Less")
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NextRules[1]=(LinkName="Greater/Equal")
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} |