43 lines
1.0 KiB
Ucode
43 lines
1.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MorphNodeWeightBase extends MorphNodeBase
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native(Anim)
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hidecategories(Object)
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abstract;
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cpptext
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{
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virtual void GetNodes(TArray<UMorphNodeBase*>& OutNodes);
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/**
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* Draws this morph node in the AnimTreeEditor.
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*
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* @param Canvas The canvas to use.
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* @param SelectedNodes Reference to array of all currently selected nodes, potentially including this node
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*/
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virtual void DrawMorphNode(FCanvas* Canvas, const TArray<UAnimObject*>& SelectedNodes);
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virtual FIntPoint GetConnectionLocation(INT ConnType, INT ConnIndex);
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}
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struct native MorphNodeConn
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{
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/** Array of nodes attached to this connector. */
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var array<MorphNodeBase> ChildNodes;
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/** Name of this connector. */
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var name ConnName;
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/** Used in editor to draw line to this connector. */
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var int DrawY;
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};
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/** Array of connectors to which you can connect other MorphNodes. */
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var array<MorphNodeConn> NodeConns;
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defaultproperties
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{
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CategoryDesc = "Weight"
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}
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