60 lines
2.2 KiB
Ucode
60 lines
2.2 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionTextureSample extends MaterialExpression
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native(Material)
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collapsecategories
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hidecategories(Object);
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var() Texture Texture;
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var ExpressionInput Coordinates;
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/**
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* Texture object input which overrides Texture if specified.
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* This only shows up in material functions and is used to implement texture parameters without actually putting the texture parameter in the function.
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*/
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var ExpressionInput TextureObject;
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cpptext
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{
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UBOOL CanEditChange(const UProperty* InProperty) const;
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virtual const TArray<FExpressionInput*> GetInputs();
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virtual FExpressionInput* GetInput(INT InputIndex);
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virtual FString GetInputName(INT InputIndex) const;
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual INT GetWidth() const;
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virtual FString GetCaption() const;
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virtual INT GetLabelPadding() { return 8; }
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/**
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* Updates the material's cached reference to the resource for a given texture.
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* @param Texture - The UTexture which has a new FTexture.
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*/
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void UpdateTextureResource(class UTexture* Texture);
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/**
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* Replaces references to the passed in expression with references to a different expression or NULL.
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* @param OldExpression Expression to find reference to.
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* @param NewExpression Expression to replace reference with.
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*/
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virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
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/**
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* MatchesSearchQuery: Check this expression to see if it matches the search query
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* @param SearchQuery - User's search query (never blank)
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* @return TRUE if the expression matches the search query
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*/
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virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery );
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}
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defaultproperties
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{
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MenuCategories(0)="Texture"
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Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=1,MaskB=1,MaskA=0)
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Outputs(1)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
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Outputs(2)=(OutputName="",Mask=1,MaskR=0,MaskG=1,MaskB=0,MaskA=0)
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Outputs(3)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=1,MaskA=0)
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Outputs(4)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=0,MaskA=1)
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}
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