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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionPixelDepth.uc
2020-12-13 18:01:13 +03:00

29 lines
659 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionPixelDepth extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
/**
* MaterialExpressionPixelDepth:
* Gives the depth of the current pixel being drawn
* for use in a material
*/
/** normalize the depth values to [near,far] -> [0,1] */
var() bool bNormalize;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
}
defaultproperties
{
MenuCategories(0)="Depth"
Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
}