38 lines
977 B
Ucode
38 lines
977 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* A material expression that routes LightmapUVs to the material.
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*/
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class MaterialExpressionLightmapUVs extends MaterialExpression
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native(Material)
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collapsecategories
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hidecategories(Object);
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cpptext
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{
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// UMaterialExpression interface.
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/**
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* Creates the new shader code chunk needed for the Abs expression
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*
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* @param Compiler - Material compiler that knows how to handle this expression
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* @return Index to the new FMaterialCompiler::CodeChunk entry for this expression
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*/
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virtual INT Compile( FMaterialCompiler* Compiler, INT OutputIndex );
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/**
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* Textual description for this material expression
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*
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* @return Caption text
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*/
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virtual FString GetCaption() const;
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}
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defaultproperties
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{
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bShowOutputNameOnPin=true
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bHidePreviewWindow=true
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MenuCategories(0)="Coordinates"
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Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=1,MaskB=0,MaskA=0)
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}
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