26 lines
594 B
Ucode
26 lines
594 B
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class InterpTrackInstEvent extends InterpTrackInst
|
|
native(Interpolation);
|
|
|
|
|
|
cpptext
|
|
{
|
|
/**
|
|
* This will initialise LastUpdatePosition to whatever position the SeqAct_Interp is in,
|
|
* so we don't play a bunch of events straight away!
|
|
*/
|
|
virtual void InitTrackInst(UInterpTrack* Track);
|
|
}
|
|
|
|
/**
|
|
* Position we were in last time we evaluated Events.
|
|
* During UpdateTrack, events between this time and the current time will be fired.
|
|
*/
|
|
var float LastUpdatePosition;
|
|
|
|
defaultproperties
|
|
{
|
|
}
|