42 lines
1.9 KiB
Ucode
42 lines
1.9 KiB
Ucode
/**
|
|
* Provides an interface for overriding the default behavior of routing and applying property values received
|
|
* from a custom editor property window item.
|
|
*
|
|
* Classes which implement this interface would also need to specify custom property item windows
|
|
* @see UnrealEd.CustomPropertyItemBindings
|
|
*
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
interface CustomPropertyItemHandler
|
|
native;
|
|
|
|
cpptext
|
|
{
|
|
/**
|
|
* Determines whether the specified property value matches the current value of the property. Called after the user
|
|
* has changed the value of a property handled by a custom property window item. Is used to determine whether Pre/PostEditChange
|
|
* should be called for the selected objects.
|
|
*
|
|
* @param InProperty the property whose value is being checked.
|
|
* @param NewPropertyValue the value to compare against the current value of the property.
|
|
* @param ArrayIndex the array index for the element being compared; only relevant for array properties
|
|
*
|
|
* @return TRUE if NewPropertyValue matches the current value of the property specified, indicating that no effective changes
|
|
* were actually made.
|
|
*/
|
|
virtual UBOOL IsCustomPropertyValueIdentical( UProperty* InProperty, const union UPropertyValue& NewPropertyValue, INT ArrayIndex=INDEX_NONE )=0;
|
|
|
|
/**
|
|
* Method for overriding the default behavior of applying property values received from a custom editor property window item.
|
|
*
|
|
* @param InProperty the property that is being edited
|
|
* @param PropertyValue the value to assign to the property
|
|
* @param ArrayIndex the array index for the element being changed; only relevant for array properties
|
|
*
|
|
* @return TRUE if the property was handled by this object and the property value was successfully applied to the
|
|
* object's data.
|
|
*/
|
|
virtual UBOOL EditorSetPropertyValue( UProperty* InProperty, const union UPropertyValue& PropertyValue, INT ArrayIndex=INDEX_NONE )=0;
|
|
}
|
|
|