64 lines
1.7 KiB
Ucode
64 lines
1.7 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimObject extends Object
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native(Anim)
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hidecategories(Object)
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abstract;
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/** For editor use. */
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var editoronly int DrawWidth;
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/** for editor use */
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var editoronly int DrawHeight;
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/** for editor use. */
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var editoronly int NodePosX;
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/** For editor use. */
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var editoronly int NodePosY;
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/** for editor use. */
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var editoronly int OutDrawY;
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/**
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* Editor category for this object. Determines which animtree submenu this object
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* should be placed in
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*/
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var editoronly string CategoryDesc;
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/** SkeletalMeshComponent owner */
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var const transient duplicatetransient SkeletalMeshComponent SkelComponent;
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cpptext
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{
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virtual UAnimNode * GetAnimNode() { return NULL;}
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virtual UMorphNodeBase * GetMorphNodeBase() { return NULL;}
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virtual USkelControlBase * GetSkelControlBase() { return NULL; }
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/**
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* Draws this node in the AnimTreeEditor.
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*
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* @param Canvas The canvas to use.
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* @param SelectedNodes Reference to array of all currently selected nodes, potentially including this node
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* @param bShowWeight If TRUE, show the global percentage weight of this node, if applicable.
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*/
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virtual void DrawNode(FCanvas* Canvas, const TArray<UAnimObject*>& SelectedNodes, UBOOL bShowWeight) {}
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/** Called after (copy/)pasted - reset values or re-link if needed**/
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virtual void OnPaste() {};
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#if WITH_EDITORONLY_DATA
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/** Calculate the bounding box of this sequence object. For use by Kismet. */
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FIntRect GetObjBoundingBox()
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{
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return FIntRect(NodePosX, NodePosY, NodePosX + DrawWidth, NodePosY + DrawHeight);
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}
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#endif
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};
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DefaultProperties
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{
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}
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