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KF2-Dev-Scripts/Engine/Classes/AnimNotify_Forcefield.uc
2020-12-13 18:01:13 +03:00

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777 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNotify_ForceField extends AnimNotify
native(Anim);
/** Type of Forcefield **/
var() instanced NxForceFieldComponent ForceFieldComponent;
/** If this ForceField system should be attached to the location.**/
var() bool bAttach;
/** The socketname in which to attach the ForceField. Looks for a socket name first then bone name **/
var() name SocketName;
/** The bone name in which to attach the ForceField. Looks for a socket name first then bone name **/
var() name BoneName;
cpptext
{
// AnimNotify interface.
virtual void Notify( class UAnimNodeSequence* NodeSeq );
virtual FString GetEditorComment() { return TEXT("ForceField"); }
}
defaultproperties
{
}