85 lines
2.4 KiB
Ucode
85 lines
2.4 KiB
Ucode
/**
|
|
* This class is used for rendering a box around a group of kismet objects in the kismet editor, for organization
|
|
* and clarity. Corresponds to a "comment box" in the kismet editor.
|
|
*
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class AnimNodeFrame extends AnimObject
|
|
native(Anim);
|
|
|
|
cpptext
|
|
{
|
|
#if WITH_EDITOR
|
|
/** Draws the box part of the comment (including handle) */
|
|
void DrawFrameBox(FCanvas* Canvas, UBOOL bSelected);
|
|
|
|
/**
|
|
* Draws this node in the AnimTreeEditor.
|
|
*
|
|
* @param Canvas The canvas to use.
|
|
* @param SelectedNodes Reference to array of all currently selected nodes, potentially including this node
|
|
* @param bShowWeight If TRUE, show the global percentage weight of this node, if applicable.
|
|
*/
|
|
virtual void DrawNode(FCanvas* Canvas, const TArray<UAnimObject*>& SelectedNodes, UBOOL bShowWeight);
|
|
|
|
#endif
|
|
}
|
|
|
|
/** Horizontal size of comment box in pixels. */
|
|
var() int SizeX;
|
|
|
|
/** Vertical size of comment box in pixels. */
|
|
var() int SizeY;
|
|
|
|
/** Width of border of comment box in pixels. */
|
|
var() int BorderWidth;
|
|
|
|
/** Should we draw a box for this comment object, or leave it just as text. */
|
|
var() bool bDrawBox;
|
|
|
|
/** If we are drawing a box, should it be filled, or just an outline. */
|
|
var() bool bFilled;
|
|
|
|
/** If bDrawBox and bFilled are true, and FillMaterial or FillTexture are true, should be tile it across the box or stretch to fit. */
|
|
var() bool bTileFill;
|
|
|
|
/** If we are drawing a box for this comment object, what colour should the border be. */
|
|
var() color BorderColor;
|
|
|
|
/** If bDrawBox and bFilled are true, what colour should the background be. */
|
|
var() color FillColor;
|
|
|
|
/**
|
|
* If bDrawBox and bFilled, you can optionally specify a texture to fill the box with.
|
|
* If both FillTexture and FillMaterial are specified, the FillMaterial will be used.
|
|
*/
|
|
var() editoronly Texture2D FillTexture;
|
|
|
|
/**
|
|
* If bDrawBox and bFilled, you can optionally specify a material to fill the box with.
|
|
* If both FillTexture and FillMaterial are specified, the FillMaterial will be used.
|
|
*/
|
|
var() editoronly Material FillMaterial;
|
|
|
|
var() editoronly String ObjComment;
|
|
|
|
defaultproperties
|
|
{
|
|
//bDrawFirst=true
|
|
//ObjName="Sequence Comment"
|
|
//ObjComment="Comment"
|
|
|
|
SizeX=128
|
|
SizeY=64
|
|
|
|
DrawWidth=128
|
|
DrawHeight=64
|
|
|
|
BorderWidth=1
|
|
bFilled=true
|
|
|
|
FillColor=(R=255,G=255,B=255,A=16)
|
|
BorderColor=(R=0,G=0,B=0,A=255)
|
|
bDrawBox = true
|
|
}
|