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KF2-Dev-Scripts/UnrealEd/Classes/LightingChannelsObject.uc
2020-12-13 18:01:13 +03:00

20 lines
587 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/** Container class for LightingChannelContainer, so they can be edited in an editor property window. */
class LightingChannelsObject extends Object
native
hidecategories(Object);
/** The edited lighting channels. */
var() const LightingChannelContainer LightingChannels;
defaultproperties
{
`if(`__TW_LIGHTING_MODIFICATIONS_) // Custom lighting channel implementation
LightingChannels=(bInitialized=TRUE,Indoor=TRUE,Outdoor=TRUE)
`else
LightingChannels=(bInitialized=TRUE,BSP=TRUE)
`endif
}