70 lines
2.4 KiB
Ucode
70 lines
2.4 KiB
Ucode
/**
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* This datastore allows games to map aliases to strings that may change based on the current platform or language setting.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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*/
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class UDKUIDataStore_StringAliasBindingMap extends UIDataStore_StringAliasMap
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native
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Config(Game);
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/** Debug variable to fake a platform: -1 = Normal, 0 = PC, 1 = XBox360, 2 = PS3 */
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var config int FakePlatform;
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const SABM_FIND_FIRST_BIND = -2;
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/** Struct to map localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms */
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struct native ControllerMap
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{
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/** The key - which is a [GameMappedStrings] */
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var name KeyName;
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/** The XBox360 mapping */
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var String XBoxMapping;
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/** The PS3 mapping */
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var String PS3Mapping;
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};
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struct native BindCacheElement
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{
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var name KeyName;
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var String MappingString;
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var int FieldIndex;
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};
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/**
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* Map of command names of the form GBA_ to the key bindings that should be drawn on screen
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* since its heavy on string compares
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*/
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var const transient native Map_Mirror CommandToBindNames{TMap<FName, FBindCacheElement>};
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/** Array of mappings for localized text from [GameMappedStrings] to [ButtonFont] for non-PC platforms */
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var config array<ControllerMap> ControllerMapArray;
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/**
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* Set MappedString to be the localized string using the FieldName as a key
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* Returns the index into the mapped string array of where it was found.
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*/
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native virtual function int GetStringWithFieldName( String FieldName, out String MappedString );
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/**
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* Called by GetStringWithFieldName() to retreive the string using the input binding system.
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*/
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native virtual function int GetBoundStringWithFieldName( String FieldName, out String MappedString, optional out int StartIndex, optional out String BindString );
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/*
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* Given an input command of the form GBA_ return the mapped keybinding string
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* Returns TRUE if it exists, FALSE otherwise
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*/
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native protected final function bool FindMappingInBoundKeyCache(string Command, out string MappingStr, out int FieldIndex);
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/** Given a input command of the form GBA_ and its mapping store that in a lookup for future use */
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native protected final function AddMappingToBoundKeyCache(string Command, string MappingStr, int FieldIndex);
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/** Clear the command to input keybinding cache */
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native final function ClearBoundKeyCache();
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DefaultProperties
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{
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Tag=StringAliasBindings
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}
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