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KF2-Dev-Scripts/KFGame/Classes/KFSeqEvent_MinigameStateChanged.uc
2020-12-13 18:01:13 +03:00

37 lines
1.0 KiB
Ucode

//=============================================================================
// KFSeqEvent_MinigameStateChanged
//=============================================================================
// Called when a minigame trigger is activated or deactivated via generator
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Dan Weiss
//=============================================================================
class KFSeqEvent_MinigameStateChanged extends SequenceEvent;
function StateChanged(Actor InInstigator, Actor InTrigger, bool bIsActive)
{
if (bIsActive)
{
ActivateOutputLink(0);
}
else
{
ActivateOutputLink(1);
}
}
defaultproperties
{
ObjName = "Minigame State Changed"
OutputLinks.Empty
OutputLinks(0) = (LinkDesc = "Active")
OutputLinks(1) = (LinkDesc = "Inactive")
VariableLinks.Empty
bPlayerOnly = false
MaxTriggerCount = 0
}