61 lines
2.0 KiB
Ucode
61 lines
2.0 KiB
Ucode
//=============================================================================
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// KFSeqEvent_MinigameActivated
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//=============================================================================
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// Called when a minigame is activated by the user or deactivated by timer
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Dan Weiss
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//=============================================================================
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class KFSeqEvent_MinigameActivated extends SequenceEvent;
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//Activated when the game starts. Immediate on no-delay, post-delay when that's active.
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function NotifyActivation(Actor InInstigator, Actor InTrigger)
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{
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local array<int> ActiveIndices;
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ActiveIndices[0] = 0;
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CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
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}
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//Activated when the game starts if the delay option is eanbled.
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function NotifyDelayedActivation(Actor InInstigator, Actor InTrigger)
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{
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local array<int> ActiveIndices;
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ActiveIndices[0] = 2;
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CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
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}
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//Activate when the game is shutting down
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function NotifyDeactivation(Actor InInstigator, Actor InTrigger)
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{
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local array<int> ActiveIndices;
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ActiveIndices[0] = 1;
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CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
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}
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//Activate when the game is being started. Immediate on delayed or non-delayed
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function NotifyStartup(Actor InInstigator, Actor InTrigger)
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{
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local array<int> ActiveIndices;
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ActiveIndices[0] = 3;
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CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
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}
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defaultproperties
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{
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ObjName = "Minigame Activation"
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OutputLinks.Empty
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OutputLinks(0) = (LinkDesc = "Activated")
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OutputLinks(1) = (LinkDesc = "Deactivated")
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OutputLinks(2) = (LinkDesc = "Delayed Activation")
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OutputLinks(3) = (LinkDesc = "Game Startup")
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bPlayerOnly = false
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MaxTriggerCount = 0
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} |