43 lines
1.2 KiB
Ucode
43 lines
1.2 KiB
Ucode
//=============================================================================
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// KFSeqAct_FlickerLightning
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//=============================================================================
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// Action that starts animation on KFDominantDirectionalLightning
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFSeqAct_FlickerLightning extends SequenceAction;
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event Activated()
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{
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local SeqVar_Object ObjVar;
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local KFDominantDirectionalLightning Lightning;
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if (InputLinks[0].bHasImpulse)
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{
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// Grab our trader
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foreach LinkedVariables(class'SeqVar_Object', ObjVar, "KF Dominant Directional Lightning")
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{
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Lightning = KFDominantDirectionalLightning(ObjVar.GetObjectValue());
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break;
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}
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// Sanity
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if (Lightning == none)
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{
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return;
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}
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Lightning.TriggerAnimation();
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}
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}
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DefaultProperties
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{
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ObjCategory="Killing Floor"
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ObjName="Flicker Lightning"
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InputLinks(0)=(LinkDesc="Start")
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VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="KF Dominant Directional Lightning",PropertyName="",MaxVars=1)
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bCallHandler=false
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} |