34 lines
1.1 KiB
Ucode
34 lines
1.1 KiB
Ucode
//=============================================================================
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// KFGibSkeletalMeshComponent
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//=============================================================================
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// Skeletal mesh component for a giblet mesh
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 8/14/2014
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//=============================================================================
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class KFGibSkeletalMeshComponent extends SkeletalMeshComponent;
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defaultproperties
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{
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MaxDrawDistance=2500
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BlockActors=FALSE
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CollideActors=TRUE
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BlockRigidBody=TRUE
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CastShadow=FALSE
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bCastDynamicShadow=FALSE
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bNotifyRigidBodyCollision=FALSE
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ScriptRigidBodyCollisionThreshold=5.0
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bUseCompartment=FALSE
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RBChannel=RBCC_EffectPhysics
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RBCollideWithChannels=(Default=TRUE,Pawn=TRUE,Vehicle=TRUE,DeadPawn=TRUE)
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bUpdateSkelWhenNotRendered=FALSE
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bHasPhysicsAssetInstance=FALSE
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PhysicsWeight=1.0
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bAcceptsDynamicDecals=FALSE
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Scale=1.0
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//bSkipAllUpdateWhenPhysicsAsleep=TRUE
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}
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