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KF2-Dev-Scripts/KFGame/Classes/KFDT_Bludgeon.uc
2020-12-13 18:01:13 +03:00

31 lines
948 B
Ucode

//=============================================================================
// KFDT_Bludgeon
//=============================================================================
// Any form of blunt force such as a hammer
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFDT_Bludgeon extends KFDamageType
abstract;
`include(KFGameDialog.uci)
/** Returns ID of dialog event for killer to speak after killing a zed using this damage type */
static function int GetKillerDialogID()
{
return `KILL_Blunt;
}
defaultproperties
{
KDamageImpulse=400
KDeathVel=200
GoreDamageGroup=DGT_MeleeBludgeon
EffectGroup=FXG_Bludgeon
BodyWoundDecalMaterials[0]=MaterialInstanceConstant'FX_Impacts_MAT.FX_Blunted_Impact_Flesh_Decal_01_MIC'
}