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KF2-Dev-Scripts/KFGame/Classes/KFAnim_Health.uc
2020-12-13 18:01:13 +03:00

49 lines
1.4 KiB
Ucode

//=============================================================================
// KFAnim_Health
//=============================================================================
// Anim Node used to determine state based on health
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFAnim_Health extends AnimNodeBlendList
native(Anim);
/** Current percent health of the actor */
var float HealthPct;
/** List of Health Pcts to switch between channels*/
var() array<float> Constraints;
/** If set, calculate speed from owner's base instead of owner */
var() bool bUseOwnersBase;
/** The last selected child index */
var int LastChannel;
/** Amount of time to blend between these anims */
var() float BlendTime;
cpptext
{
virtual void TickAnim(FLOAT DeltaSeconds);
virtual void HandleSliderMove(INT SliderIndex, INT ValueIndex, FLOAT NewSliderValue);
virtual float GetSliderPosition(INT SliderIndex, INT ValueIndex);
virtual FString GetSliderDrawValue(INT SliderIndex);
}
defaultproperties
{
Children(0)=(Name="Broken")
Children(1)=(Name="Damaged")
Children(2)=(Name="Normal")
bSkipBlendWhenNotRendered=true
bFixNumChildren=true
bPlayActiveChild=true
Constraints=(0.01f,0.5f,1.0f)
LastChannel=-1
BlendTime=0.3f
}