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KF2-Dev-Scripts/UnrealEd/Classes/TextureCubeThumbnailRenderer.uc
2020-12-13 18:01:13 +03:00

46 lines
1.7 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* This thumbnail renderer displays the first face of the cube map
*/
class TextureCubeThumbnailRenderer extends TextureThumbnailRenderer
native;
cpptext
{
/**
* Calculates the size the thumbnail would be at the specified zoom level.
* Grabs the texture from the first face of the cube map
*
* @param Object the object the thumbnail is of
* @param PrimType ignored
* @param Zoom the current multiplier of size
* @param OutWidth the var that gets the width of the thumbnail
* @param OutHeight the var that gets the height
*/
virtual void GetThumbnailSize(UObject* Object,EThumbnailPrimType,
FLOAT Zoom,DWORD& OutWidth,DWORD& OutHeight);
/**
* Draws a thumbnail for the object that was specified
* Grabs the texture from the first face of the cube map
*
* @param Object the object to draw the thumbnail for
* @param PrimType ignored
* @param X the X coordinate to start drawing at
* @param Y the Y coordinate to start drawing at
* @param Width the width of the thumbnail to draw
* @param Height the height of the thumbnail to draw
* @param Viewport ignored
* @param Canvas the render interface to draw with
* @param BackgroundType type of background for the thumbnail
* @param PreviewBackgroundColor background color for material previews
* @param PreviewBackgroundColorTranslucent background color for translucent material previews
*/
virtual void Draw(UObject* Object,EThumbnailPrimType,INT X,INT Y,
DWORD Width,DWORD Height,FRenderTarget*,FCanvas* Canvas,
EThumbnailBackgroundType BackgroundType,
FColor PreviewBackgroundColor,
FColor PreviewBackgroundColorTranslucent);
}