36 lines
1.3 KiB
Ucode
36 lines
1.3 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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//=============================================================================
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// LensFlareEditorOptions
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//
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// A configuration class that holds information for the setup of the LensFlare editor.
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// Supplied so that the editor 'remembers' the last setup the user had.
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//=============================================================================
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class LensFlareEditorOptions extends Object
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hidecategories(Object)
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config(EditorUserSettings)
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native;
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var(Options) config linearcolor LFED_BackgroundColor;
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var(Options) config linearcolor LFED_Empty_Background;
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var(Options) config linearcolor LFED_Source_ElementEd_Background;
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var(Options) config linearcolor LFED_Source_Unselected;
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var(Options) config linearcolor LFED_Source_Selected;
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var(Options) config linearcolor LFED_ElementEd_Background;
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var(Options) config linearcolor LFED_Element_Unselected;
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var(Options) config linearcolor LFED_Element_Selected;
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var(Options) config bool bShowGrid;
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var(Options) config color GridColor_Hi;
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var(Options) config color GridColor_Low;
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var(Options) config float GridPerspectiveSize;
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var(Options) config string PostProcessChainName;
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var(Options) config int ShowPPFlags;
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defaultproperties
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{
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}
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