20 lines
527 B
Ucode
20 lines
527 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* This is the fractured static mesh label renderer
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*/
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class FracturedStaticMeshLabelRenderer extends StaticMeshLabelRenderer
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native;
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cpptext
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{
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protected:
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/**
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* Adds the name of the object and information about the mesh
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*
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* @param Object the object to build the labels for
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* @param OutLabels the array that is added to
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*/
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void BuildLabelList(UObject* Object, const ThumbnailOptions& InOptions, TArray<FString>& OutLabels);
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}
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