87 lines
3.6 KiB
Ucode
87 lines
3.6 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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//=============================================================================
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// CascadeOptions
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//
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// A configuration class that holds information for the setup of Cascade.
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// Supplied so that the editor 'remembers' the last setup the user had.
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//=============================================================================
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class CascadeOptions extends Object
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hidecategories(Object)
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config(EditorUserSettings)
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native;
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var(Options) config bool bShowModuleDump;
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var(Options) config color BackgroundColor;
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var(Options) config bool bUseSubMenus;
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var(Options) config bool bUseSpaceBarReset;
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var(Options) config bool bUseSpaceBarResetInLevel;
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var(Options) config color Empty_Background;
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var(Options) config color Emitter_Background;
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var(Options) config color Emitter_Unselected;
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var(Options) config color Emitter_Selected;
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var(Options) config color ModuleColor_General_Unselected;
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var(Options) config color ModuleColor_General_Selected;
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var(Options) config color ModuleColor_TypeData_Unselected;
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var(Options) config color ModuleColor_TypeData_Selected;
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var(Options) config color ModuleColor_Beam_Unselected;
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var(Options) config color ModuleColor_Beam_Selected;
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var(Options) config color ModuleColor_Trail_Unselected;
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var(Options) config color ModuleColor_Trail_Selected;
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var(Options) config color ModuleColor_Spawn_Unselected;
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var(Options) config color ModuleColor_Spawn_Selected;
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var(Options) config color ModuleColor_Required_Unselected;
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var(Options) config color ModuleColor_Required_Selected;
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var(Options) config color ModuleColor_Event_Unselected;
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var(Options) config color ModuleColor_Event_Selected;
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var(Options) config bool bShowGrid;
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var(Options) config color GridColor_Hi;
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var(Options) config color GridColor_Low;
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var(Options) config float GridPerspectiveSize;
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var(Options) config bool bShowParticleCounts;
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var(Options) config bool bShowParticleEvents;
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var(Options) config bool bShowParticleTimes;
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var(Options) config bool bShowParticleDistance;
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var(Options) config bool bShowParticleMemory;
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var(Options) config float ParticleMemoryUpdateTime;
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var(Options) config bool bShowFloor;
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var(Options) config string FloorMesh;
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var(Options) config vector FloorPosition;
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var(Options) config rotator FloorRotation;
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var(Options) config float FloorScale;
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var(Options) config vector FloorScale3D;
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var(Options) config string PostProcessChainName;
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var(Options) config int ShowPPFlags;
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/** If TRUE, use the 'slimline' module drawing method in cascade. */
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var(Options) config bool bUseSlimCascadeDraw;
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/** The height to use for the 'slimline' module drawing method in cascade. */
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var(Options) config int SlimCascadeDrawHeight;
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/** If TRUE, center the module name and buttons in the module box. */
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var(Options) config bool bCenterCascadeModuleText;
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/** The number of units the mouse must move before considering the module as dragged. */
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var(Options) config int Cascade_MouseMoveThreshold;
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/**
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* TypeData-to-base module mappings.
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* These will disallow complete 'sub-menus' depending on the TypeData utilized.
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*/
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var deprecated config array<ModuleMenuMapper> ModuleMenu_TypeDataToBaseModuleRejections;
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/** Module-to-TypeData mappings. */
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var deprecated config array<ModuleMenuMapper> ModuleMenu_TypeDataToSpecificModuleRejections;
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/** Modules that Cascade should ignore in the menu system. */
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var deprecated config array<string> ModuleMenu_ModuleRejections;
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/** The radius of the motion mode */
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var(Options) config float MotionModeRadius;
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defaultproperties
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{
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}
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