215 lines
6.3 KiB
Ucode
215 lines
6.3 KiB
Ucode
//=============================================================================
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// KFWeap_PowerClaw_Matriarch
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//=============================================================================
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// Matriarch's Power Claw / Tesla Beam Shooter
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2019 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_PowerClaw_Matriarch extends KFWeap_RifleBase;
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var float ChainMaxDist;
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var array<ImpactInfo> Impacts;
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simulated function StartFire(byte FireModeNum)
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{
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Impacts.Length = 0;
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super.StartFire(FireModeNum);
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}
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simulated function Projectile ProjectileFire()
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{
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InstantFireClient();
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return none;
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}
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simulated function ProcessInstantHitEx(byte FiringMode, ImpactInfo Impact, optional int NumHits, optional out float out_PenetrationVal, optional int ImpactNum)
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{
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local KFPawn HitPawn, NearbyPawn;
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local float DistSqToNearbyPawn, MaxDistSq;
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local vector StartTrace, EndTrace, TraceNormal, HitPawnBoneLocation, NearbyPawnBoneLocation;
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local array<KFPawn> SourcePawns, TargetPawns, HitPawns, NewHitPawns;
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local int i;
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local KFProj_Bullet_MatriarchTeslaBlast MatProj;
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if (Role == ROLE_Authority)
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{
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HitPawn = KFPawn(Impact.HitActor);
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if (HitPawn == none)
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{
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return;
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}
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HitPawns.AddItem(HitPawn);
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NewHitPawns.AddItem(HitPawn);
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SourcePawns.AddItem(KFPawn(Owner));
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TargetPawns.AddItem(HitPawn);
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Impacts.AddItem(Impact);
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MaxDistSq = ChainMaxDist * ChainMaxDist;
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while (NewHitPawns.Length > 0)
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{
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HitPawn = NewHitPawns[0];
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NewHitPawns.Remove(0, 1);
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foreach WorldInfo.AllPawns(class'KFPawn', NearbyPawn)
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{
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if (NearbyPawn == Owner)
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{
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continue;
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}
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if (HitPawns.Find(NearbyPawn) != INDEX_NONE)
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{
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continue;
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}
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HitPawnBoneLocation = HitPawn.Mesh.GetBoneLocation(class'KFPawn_ZedMatriarch'.default.GunTargetBoneName);
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NearbyPawnBoneLocation = NearbyPawn.Mesh.GetBoneLocation(class'KFPawn_ZedMatriarch'.default.GunTargetBoneName);
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DistSqToNearbyPawn = VSizeSq(NearbyPawnBoneLocation - HitPawnBoneLocation);
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if (DistSqToNearbyPawn < MaxDistSq)
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{
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TraceNormal = Normal(NearbyPawnBoneLocation - HitPawnBoneLocation);
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StartTrace = HitPawnBoneLocation + TraceNormal * HitPawn.GetCollisionRadius();
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EndTrace = NearbyPawnBoneLocation + TraceNormal * NearbyPawn.GetCollisionRadius();
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Impact = CalcWeaponFire(StartTrace, EndTrace);
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if (Impact.HitActor == NearbyPawn)
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{
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HitPawns.AddItem(NearbyPawn);
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NewHitPawns.AddItem(NearbyPawn);
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SourcePawns.AddItem(HitPawn);
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TargetPawns.AddItem(NearbyPawn);
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Impacts.AddItem(Impact);
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}
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}
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}
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}
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for (i = 0; i < Impacts.Length; ++i)
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{
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super.ProcessInstantHitEx(FiringMode, Impacts[i], NumHits, out_PenetrationVal);
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MatProj = Spawn(
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class'KFProj_Bullet_MatriarchTeslaBlast',
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self,,
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Impacts[i].StartTrace,
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rotator(Impacts[i].RayDir),,
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true);
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MatProj.SourcePawn = SourcePawns[i];
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MatProj.TargetPawn = TargetPawns[i];
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MatProj.bSyncToOriginalLocation = (i == 0);
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MatProj.Init(Impacts[i].RayDir);
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MatProj.bForceNetUpdate = true;
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if (WorldInfo.NetMode != NM_DedicatedServer)
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{
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MatProj.ActivateVFX();
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}
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MatProj.Shutdown();
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}
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}
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}
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/** Overridden. Matriarch does not consume ammo */
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simulated function ConsumeAmmo(byte FireModeNum);
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/** Overridden, sprint is controlled by AI */
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simulated function StopPawnSprint(bool bClearPlayerInput);
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simulated state Active
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{
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simulated function GotoWeaponSprinting();
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}
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defaultproperties
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{
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InventorySize=6
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// FOV
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bHidden=true
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MeshFOV=75
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MeshIronSightFOV=33
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PlayerIronSightFOV=70
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// Depth of field
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DOF_FG_FocalRadius=50
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DOF_FG_MaxNearBlurSize=3
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// Zooming/Position
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PlayerViewOffset=(X=2.0,Y=8,Z=-3)
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// Content
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WeaponContentLoaded=true
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AttachmentArchetype=KFWeaponAttachment'WEP_Matriarch_ARCH.Wep_Matriarch_PowerClaw_3P'
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// Ammo
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MagazineCapacity[0]=60
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SpareAmmoCapacity[0]=270
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InitialSpareMags[0]=3
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bCanBeReloaded=false//true
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bReloadFromMagazine=false//true
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// Recoil
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maxRecoilPitch=200
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minRecoilPitch=150
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maxRecoilYaw=175
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minRecoilYaw=-125
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RecoilRate=0.085
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=75
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RecoilISMinYawLimit=65460
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RecoilISMaxPitchLimit=375
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RecoilISMinPitchLimit=65460
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IronSightMeshFOVCompensationScale=2.5
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// Grouping
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GroupPriority=50
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//WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_AK12'
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// DEFAULT_FIREMODE
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_MatriarchTeslaBlast'
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FireInterval(DEFAULT_FIREMODE)=+0.06 // 1250 RPM
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_EMP_MatriarchTeslaBlast'
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Spread(DEFAULT_FIREMODE)=0.0
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InstantHitDamage(DEFAULT_FIREMODE)=65.0
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FireOffset=(X=32,Y=4.0,Z=-5)
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// ALT_FIREMODE
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
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// Fire Effects
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MuzzleFlashTemplate=KFMuzzleFlash'ZED_Matriarch_ARCH.Tesla_Blast_MuzzleFlash_Arch'
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Tesla_Blast_Attack_01', FirstPersonCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Tesla_Blast_Attack_01')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Attack_Gun_DryFire'
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Attack_Gun_DryFire'
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// Advanced (High RPM) Fire Effects
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bLoopingFireAnim(DEFAULT_FIREMODE)=true
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bLoopingFireSnd(DEFAULT_FIREMODE)=false
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//WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Plasma_Cannon_End_01', FirstPersonCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Plasma_Cannon_End_01')
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SingleFireSoundIndex=ALTFIRE_FIREMODE
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// Attachments
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bHasIronSights=true
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bHasFlashlight=false
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AssociatedPerkClasses(0)=none
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bCanThrow=false
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bDropOnDeath=false
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bUseAnimLenEquipTime=false
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ChainMaxDist=650.f
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} |