51 lines
1.3 KiB
Ucode
51 lines
1.3 KiB
Ucode
//=============================================================================
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// KFDifficulty_DAR_Laser
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_DAR_Laser extends KFDifficulty_DAR
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dependsOn(KFPawn_ZedDAR_Laser)
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abstract;
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defaultproperties
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{
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// Normal difficulty
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Normal={(
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HealthMod=0.750000,
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HeadHealthMod=0.750000,
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DamageMod=0.35,
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SoloDamageMod=0.3500000,
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(
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SoloDamageMod=0.7500000,
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(
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DamagedSprintChance=0.500000,
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SoloDamageMod=0.7500000,
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RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Hell On Earth difficulty
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HellOnEarth={(
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HealthMod=1.300000,
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HeadHealthMod=1.100000,
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SprintChance=0.750000,
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DamagedSprintChance=1.000000,
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DamageMod=1.500000,
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SoloDamageMod=0.7500000,
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RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Versus Rally settings
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RallySettings_Versus={(bCauseSprint=true)}
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}
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