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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Ballistic_BlastBrawlersShotgun.uc
2022-09-01 18:58:51 +03:00

53 lines
1.3 KiB
Ucode

//=============================================================================
// KFDT_Ballistic_BlastBrawlersShotgun
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2021 Tripwire Interactive LLC
//=============================================================================
class KFDT_Ballistic_BlastBrawlersShotgun extends KFDT_Ballistic_Shotgun
abstract
hidedropdown;
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
if( super.CanDismemberHitZone( InHitZoneName ) )
{
return true;
}
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
case 'chest':
case 'heart':
return true;
}
return false;
}
defaultproperties
{
BloodSpread=0.4
BloodScale=0.6
KDamageImpulse=900
KDeathUpKick=-500
KDeathVel=350
//KDamageImpulse=350
//KDeathUpKick=120
//KDeathVel=10
StumblePower=48 //12
GunHitPower=12
OverrideImpactEffect=ParticleSystem'WEP_HRG_BlastBrawlers_EMIT.FX_BlastBrawlers_Impact'
WeaponDef=class'KFWeapDef_HRG_BlastBrawlers'
}