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KF2-Dev-Scripts/KFGameContent/Classes/KFProj_Bullet_Pistol_ChiappaRhino.uc
2020-12-13 18:09:05 +03:00

35 lines
1.2 KiB
Ucode

//=============================================================================
// KFProj_Bullet_Pistol_ChiappaRhino
//=============================================================================
// Bullet class for Desert Eagle pistols
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFProj_Bullet_Pistol_ChiappaRhino extends KFProj_Bullet
hidedropdown;
defaultproperties
{
MaxSpeed=18000.0
Speed=18000.0
DamageRadius=0
ProjFlightTemplate=ParticleSystem'FX_Projectile_EMIT.FX_Tracer_9MM_ZEDTime'
bSpawnShrapnel=true
bDebugShrapnel=false
NumSpawnedShrapnel=3
ShrapnelSpreadWidthEnvironment=0.25 //0.5
ShrapnelSpreadHeightEnvironment=0.25 //0.5
ShrapnelSpreadWidthZed=0.75 //0.5
ShrapnelSpreadHeightZed=0.75 //0.5
ShrapnelClass = class'KFProj_Bullet_Pistol_ChiappaRhinoShrapnel'
ShrapnelSpawnSoundEvent = AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Bullet_Fragmentation'
ShrapnelSpawnVFX=ParticleSystem'WEP_ChiappaRhino_EMIT.FX_ChiappaRhino_Shrapnel_Hit'
}