38 lines
1.2 KiB
Ucode
38 lines
1.2 KiB
Ucode
//=============================================================================
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// KFDT_Piercing_HRG_Vampire_CrystalSpike
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//=============================================================================
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// Damage type for crystal spike (alternate fire) of HRG Vampire
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2020 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Piercing_HRG_Vampire_CrystalSpike extends KFDT_Piercing
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abstract
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hidedropdown;
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/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
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static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy )
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{
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local class<KFDamageType> ToxicDT;
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ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
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if ( ToxicDT != None )
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{
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Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT);
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}
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}
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defaultproperties
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{
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KDamageImpulse=1500
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KDeathUpKick=250
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KDeathVel=150
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StumblePower=250
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GunHitPower=100
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ModifierPerkList(0)=class'KFPerk_FieldMedic'
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WeaponDef=class'KFWeapDef_HRG_Vampire'
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}
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