53 lines
2.6 KiB
Plaintext
53 lines
2.6 KiB
Plaintext
//=============================================================================
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// MatchStats
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//=============================================================================
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// Contains ID for weapons to be recorded in the AAR (EphemeralMatchStats)
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Zane Gholson
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//=============================================================================
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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// Global gameplay stat defines
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`if(`isdefined(INCLUDE_MATCH_STATS_EVENT))
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const MATCH_EVENT_HEADSHOT = 0;
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const MATCH_EVENT_DOSH_EARNED = 1;
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const MATCH_EVENT_DAMAGE_DEALT = 2;
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const MATCH_EVENT_DAMAGE_TAKEN = 3;
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const MATCH_EVENT_HEAL_GIVEN = 4;
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const MATCH_EVENT_HEAL_RECEIVED = 5;
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/** Match has ended */
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const MATCH_EVENT_MAX_EVENTID = 0x0000FFFF;
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`endif
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// Change this or predefine it to your class type
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`if(`notdefined(MatchStatsClass))
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`define MatchStatsClass class'EphemeralMatchStats'
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`endif
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`define MatchStatId(ID) `MatchStatsClass.const.MATCH_EVENT_`ID
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`define GetKFPC(C) if(P!=None && P.PlayerControlled()) KFPlayerController(C).MatchStats
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//Take in playercontroller to access the MatchStats object on it.
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`define RecordBossMurderer(KFPC) if(`KFPC != none && `KFPC.MatchStats != none ){`KFPC.MatchStats.bKilledBoss = true;}
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`define RecordAARIntStat(KFPC,ID,Value) if(`KFPC != none && `KFPC.MatchStats != none ){`KFPC.MatchStats.RecordIntStat(`MatchStatId(`ID),`Value);}
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`define RecordAARZedKill(KFPC,MonsterClass,DT) if(`KFPC != none && `KFPC.MatchStats != none ){`KFPC.MatchStats.RecordZedKill(`MonsterClass,`DT);}
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`define RecordAARPerkXPGain(KFPC,PerkClass,Value,BonusValue) if(`KFPC != none && `KFPC.MatchStats != none && `PerkClass != none){`KFPC.MatchStats.RecordPerkXPGain(`PerkClass,`Value,`BonusValue);}
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`define RecordSecondaryXPGain(KFPC,PerkClass,Value) if(`KFPC != none && `KFPC.MatchStats != none && `PerkClass != none){`KFPC.MatchStats.RecordSecondaryXPGain(`PerkClass,`Value);}
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//Each Damage Type is going to have an ID that we are setting here. We pass this id in to the function RecordWeaponDamage. From there it is resolved
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`define RecordWeaponDamage(InstigatedBy,KFDT,DamageValue,TargetPawn,HitZoneIdx) if(`KFDT != none){`MatchStatsClass.static.RecordWeaponDamage(`InstigatedBy,`KFDT,`KFDT.default.WeaponDef,`DamageValue,`TargetPawn,`HitZoneIdx);}
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`define RecordWeaponHeadShot(PC,DT) if(`PC != none && `DT != none){`MatchStatsClass.static.RecordWeaponHeadShot(`PC,`DT);} |