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KF2-Dev-Scripts/KFGame/Classes/Path_AvoidClosedDoors.uc
2020-12-13 18:01:13 +03:00

52 lines
1.3 KiB
Ucode

//=============================================================================
// Path_AvoidClosedDoors
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class Path_AvoidClosedDoors extends PathConstraint
native(Waypoint);
var bool bOnlyAvoidWeldedDoors;
cpptext
{
virtual UBOOL EvaluatePath( UReachSpec* Spec, APawn* Pawn, INT& out_PathCost, INT& out_HeuristicCost );
UBOOL ShouldAvoidDoor( const AKFDoorActor* Door );
}
/** Maximum luminance (per navigation point) before adding extra costs */
//var() float MaxLuminance;
static function bool AvoidClosedDoors( Pawn P, optional bool InOnlyAvoidWeldedDoors )
{
local Path_AvoidClosedDoors Con;
if( P != None )
{
Con = Path_AvoidClosedDoors( P.CreatePathConstraint(default.class) );
if( Con != None )
{
Con.bOnlyAvoidWeldedDoors = InOnlyAvoidWeldedDoors;
P.AddPathConstraint( Con );
return true;
}
}
return false;
}
function Recycle()
{
Super.Recycle();
//MaxLuminance=default.MaxLuminance;
}
defaultproperties
{
CacheIdx=14
//MaxLuminance=0.5f
}