44 lines
1.1 KiB
Ucode
44 lines
1.1 KiB
Ucode
//=============================================================================
|
|
// KFDT_Ballistic_Shell
|
|
//=============================================================================
|
|
// Impact from a fast moving shell that is not designed to penetrate
|
|
// (e.g. grenade launchers)
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
// - Sakib Saikia 11/22/2013
|
|
//=============================================================================
|
|
|
|
class KFDT_Ballistic_Shell extends KFDT_Ballistic
|
|
abstract
|
|
hidedropdown;
|
|
|
|
/** Allows the damage type to customize exactly which hit zones it can dismember */
|
|
static simulated function bool CanDismemberHitZone( name InHitZoneName )
|
|
{
|
|
if( super.CanDismemberHitZone( InHitZoneName ) )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
switch ( InHitZoneName )
|
|
{
|
|
case 'lupperarm':
|
|
case 'rupperarm':
|
|
case 'lthigh':
|
|
case 'rthigh':
|
|
case 'chest':
|
|
case 'heart':
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
GoreDamageGroup=DGT_Handgun
|
|
EffectGroup=FXG_UnexplodedGrenade
|
|
}
|
|
|
|
|