30 lines
1.0 KiB
Ucode
30 lines
1.0 KiB
Ucode
//=============================================================================
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// KFInterface_MinigameTarget
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//=============================================================================
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// Anim notify that has some specialty code related to whether or not a sound
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// attached to a minigame target can be played.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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// - Dan Weiss
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//=============================================================================
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class KFAnimNotify_AkEvent_IfActiveMGTarget extends AnimNotify_AkEvent
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native;
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cpptext
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{
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#if __TW_WWISE_
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virtual UBOOL CanPlay(AActor* in_pOwner, USkeletalMeshComponent* in_pSkelComp, UAkEvent* in_pEvent);
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#endif
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}
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simulated event bool CanPlayAkEvent(Actor inOwner)
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{
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if (KFInterface_MinigameActor(inOwner) != none)
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{
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return KFInterface_MinigameActor(inOwner).CanPlayAkEvent(inOwner, BoneName);
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}
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return false;
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} |