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KF2-Dev-Scripts/UnrealEd/Classes/EditorComponent.uc
2020-12-13 18:01:13 +03:00

50 lines
1.1 KiB
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class EditorComponent extends PrimitiveComponent
native
noexport;
/** These mirror the C++ side properties. I'm making a class here so
ModelComponent will get the defaultprops from the PrimitiveComponent base class */
var const bool bDrawGrid;
var const bool bDrawPivot;
var const bool bDrawBaseInfo;
var const bool bDrawWorldBox;
var const bool bDrawColoredOrigin;
var const bool bDrawKillZ;
var const color GridColorHi;
var const color GridColorLo;
var const float PerspectiveGridSize;
var const color PivotColor;
var const float PivotSize;
var const color BaseBoxColor;
defaultproperties
{
DepthPriorityGroup=SDPG_UnrealEdBackground
bDrawGrid=true
bDrawPivot=true
bDrawBaseInfo=true
GridColorHi=(R=0,G=0,B=127)
GridColorLo=(R=0,G=0,B=63)
PerspectiveGridSize=262143.0 //HALF_WORLD_MAX1
bDrawWorldBox=true
bDrawColoredOrigin=false
bDrawKillZ=true
PivotColor=(R=255,G=0,B=0)
PivotSize=0.02
BaseBoxColor=(R=0,G=255,B=0)
}