21 lines
433 B
Ucode
21 lines
433 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UDKAnimBlendByHoverJump extends UDKAnimBlendByFall
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Native(Animation);
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var const transient Pawn OwnerP;
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var const transient UDKVehicle OwnerHV;
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cpptext
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{
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virtual void InitAnim(USkeletalMeshComponent* MeshComp, UAnimNodeBlendBase* Parent );
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virtual void TickAnim(FLOAT DeltaSeconds);
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}
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defaultproperties
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{
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bIgnoreDoubleJumps=true
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}
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