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KF2-Dev-Scripts/KFGame/Classes/KFGibSkeletalMeshComponent.uc
2020-12-13 18:01:13 +03:00

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1.1 KiB
Ucode

//=============================================================================
// KFGibSkeletalMeshComponent
//=============================================================================
// Skeletal mesh component for a giblet mesh
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Sakib Saikia 8/14/2014
//=============================================================================
class KFGibSkeletalMeshComponent extends SkeletalMeshComponent;
defaultproperties
{
MaxDrawDistance=2500
BlockActors=FALSE
CollideActors=TRUE
BlockRigidBody=TRUE
CastShadow=FALSE
bCastDynamicShadow=FALSE
bNotifyRigidBodyCollision=FALSE
ScriptRigidBodyCollisionThreshold=5.0
bUseCompartment=FALSE
RBChannel=RBCC_EffectPhysics
RBCollideWithChannels=(Default=TRUE,Pawn=TRUE,Vehicle=TRUE,DeadPawn=TRUE)
bUpdateSkelWhenNotRendered=FALSE
bHasPhysicsAssetInstance=FALSE
PhysicsWeight=1.0
bAcceptsDynamicDecals=FALSE
Scale=1.0
//bSkipAllUpdateWhenPhysicsAsleep=TRUE
}