59 lines
1.5 KiB
Ucode
59 lines
1.5 KiB
Ucode
//=============================================================================
|
|
// KFDT_Ballistic
|
|
//=============================================================================
|
|
// Various bullets/projectiles of different calibers or mm
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFDT_Ballistic extends KFDamageType
|
|
abstract;
|
|
|
|
`include(KFGameDialog.uci)
|
|
|
|
/** Allows the damage type to customize exactly which hit zones it can dismember */
|
|
static simulated function bool CanDismemberHitZone( name InHitZoneName )
|
|
{
|
|
switch ( InHitZoneName )
|
|
{
|
|
case 'lhand':
|
|
case 'rhand':
|
|
case 'lfoot':
|
|
case 'rfoot':
|
|
case 'lforearm':
|
|
case 'rforearm':
|
|
case 'lcalf':
|
|
case 'rcalf':
|
|
case 'lthigh':
|
|
case 'rthigh':
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** Returns ID of dialog event for killer to speak after killing a zed using this damage type */
|
|
static function int GetKillerDialogID()
|
|
{
|
|
return `KILL_Ballistic;
|
|
}
|
|
|
|
/** Returns ID of dialog event for damager to speak after damaging a zed using this damage type */
|
|
static function int GetDamageeDialogID()
|
|
{
|
|
return `DAMP_Ballistic;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
bShouldSpawnBloodSplat=true
|
|
bShouldSpawnPersistentBlood=true
|
|
BodyWoundDecalMaterials[0]=MaterialInstanceConstant'FX_Gore_MAT.FX_CH_Wound_01_Mic'
|
|
|
|
KDamageImpulse=300
|
|
|
|
GoreDamageGroup=DGT_Handgun
|
|
EffectGroup=FXG_Ballistic
|
|
}
|