30 lines
957 B
Ucode
30 lines
957 B
Ucode
//=============================================================================
|
|
// KFAnim_Slot
|
|
//=============================================================================
|
|
// Adds bDelayedAnimSetsUpdate
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
// - Andrew "Strago" Ladenberger
|
|
//=============================================================================
|
|
|
|
class KFAnim_Slot extends AnimNodeSlot
|
|
deprecated
|
|
native(Anim);
|
|
|
|
/** While playing, delay the call to AnimSetsUpdated() */
|
|
var() const bool bDelayedAnimSetsUpdate;
|
|
|
|
/** Next time PlayCustomAnim/SelectedActiveSequence is called also call AnimSetsUpdated */
|
|
var transient bool bPendingAnimSetsUpdate;
|
|
|
|
cpptext
|
|
{
|
|
virtual void AnimSetsUpdated();
|
|
virtual void SelectedActiveSequence( UAnimNodeSequence* Seq );
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
bDelayedAnimSetsUpdate=true
|
|
} |