50 lines
1.1 KiB
Ucode
50 lines
1.1 KiB
Ucode
/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class EditorComponent extends PrimitiveComponent
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native
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noexport;
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/** These mirror the C++ side properties. I'm making a class here so
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ModelComponent will get the defaultprops from the PrimitiveComponent base class */
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var const bool bDrawGrid;
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var const bool bDrawPivot;
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var const bool bDrawBaseInfo;
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var const bool bDrawWorldBox;
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var const bool bDrawColoredOrigin;
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var const bool bDrawKillZ;
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var const color GridColorHi;
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var const color GridColorLo;
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var const float PerspectiveGridSize;
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var const color PivotColor;
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var const float PivotSize;
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var const color BaseBoxColor;
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defaultproperties
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{
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DepthPriorityGroup=SDPG_UnrealEdBackground
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bDrawGrid=true
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bDrawPivot=true
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bDrawBaseInfo=true
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GridColorHi=(R=0,G=0,B=127)
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GridColorLo=(R=0,G=0,B=63)
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PerspectiveGridSize=262143.0 //HALF_WORLD_MAX1
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bDrawWorldBox=true
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bDrawColoredOrigin=false
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bDrawKillZ=true
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PivotColor=(R=255,G=0,B=0)
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PivotSize=0.02
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BaseBoxColor=(R=0,G=255,B=0)
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}
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